I am a self-taught 3D Generalist, meaning I operate in everything from 3D modeling, rigging, texturing, animation, lighting and rendering. I alter between environment and character illustrations, to narrative cinematics animation, motion graphics, abstract art, as well as game and software development. Visual arts has been my passion since I can remember, along with a deep appreciation of science fiction and technology, which has shaped my career path to this day. I am always striving to remain on the cutting edge of technology, including working with VR and the Unreal Engine software to further my interactive arts into more complex environments and even independent video games. All of these tools are making Sci-Fi dreams of mine, a contemporary reality.